![]() ![]() Nobody can increase their skill level in three-player mode. One of the human players play one position on each team (Example: P1/P3 vs.Two human players against one human player playing as both members of his/her team.Two human players against one human player and a CPU controlled partner.There are a couple of ways to play in three player mode. One player plays as both members of their team and the other plays with a CPU controlled partner.Both players team up against themselves or one person on each team (Example: P1/P2 vs.Each player plays as both members of a team and they face each other.Each player pairs up with a CPU controlled partner.Both players team up against two CPU controlled opponents.In two player mode there are five choices of how to play the game: Each time you play a match, the computer chooses opponents who have a similar (usually slightly higher) skill level to the player. There are also other combinations but they are a little pointless, and you only get to improve your skill level by playing against CPU opponents. Play in three or all four positions (this does not affect your score).Play as one member of each team (this does not affect your score).Play with a CPU partner against 2 CPU controlled opponents. ![]() Play as both members of one partnership, against 2 CPU controlled opponents.There are several choices of how to play the game in single player and multiplayer modes: If the side at advantage then loses the point, the score reverts back to deuce, with the next point deciding to whom advantage will go. To keep track of which side can potentially win the game with the next service, that side is said to be at advantage. When both sides have a score of 40, they are said to be at deuce. A player or team must "win by two", meaning upon reaching the score of 40, the player or team must win the next point, or a subsequent set of two points in a row to win the game. The last service, which can potentially win the game or set, is referred to as game point or set point, respectively. The points go up through the following scores: The word "Out" pops up on the screen where the ball went out of bounds and the audience says “you’re out” as the other teams gain more points. Unlike real tennis, play ends after winning the requisite amount of sets, rather than accumulating sets to win matches.Īn out occurs in the following situations: Winning 2 out of 3 games in best of 3, or 3 out of 5 games in best of 5, wins the set. You can select from sets of either one, three, or five games. Such serves are quite hard for the other player to return, and may result in you getting an ace (if you are facing a Pro they will usually return the shot). If you hit it at the very peak of its toss, you will hit a very powerful serve and a trail of smoke will follow the ball. To achieve a Power Serve, toss the ball as normal and then strike it when it is at its highest. The game will recognize overarm or underarm serve motions (or even just a timely flick of the wrist if you are not feeling active). ![]() Then when you want to strike the ball, make the motion of a serve as you would if you were playing tennis for real. To toss the ball up in the air, flick upwards with your wrist (this can also be done by pressing ). For example, if you motion as if you are hitting over the top of the ball, this will produce a low shot with topspin, or if you motion as if you are 'slicing' the bottom of the ball, this can produce a 'lob' shot with a lot of backspin. This process is instinctive and works as it would in a real tennis game. The is sensitive enough to recognize the angle of the holder's wrist when the ball is struck, and this is used to add 'spin' to shots. Experiment with all these combinations to see how they affect the aim of your shot. If you hit the ball late (when it is close to your body), it will 'slice' and aim to the right. For example, if you are right-handed and you are hitting a forehand shot, if you hit the ball early it will 'hook' and aim to the player's left. The exact angle depends on whether you are playing right or left handed and whether you are hitting a backhand or a forehand shot. The aim of your shots depends purely on the timing of when you hit the ball. The game only seems to differentiate between 'backhand' swings and 'forehand' swings - it does not recognize overarm or underarm shots, and it will just translate these to a valid type of swing. Hold as if it is the grip of a tennis racket and swing it as you would a normal racket. Running around the court is controlled automatically, so the player only needs to worry about hitting the ball. ![]() Everything in this game can be controlled using actions with. ![]()
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